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Those low-res shadowmaps from the now infamous screenshot? They appear to be confined to a pre-rendered video sequence, presumably dumped from the Unreal Engine editor, and are nothing more than an oversight. So it's with a mixture of relief and slight disappointment that we can report that Batman: Arkham City Armored Edition is actually a pretty close match to the Xbox 360 game, from a visual standpoint at least.
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A post-E3 preview event revealed unfinished code plagued with bugs and texture issues - all of which didn't quite tally with press assets showing a considerably rejigged Wii U version with some image quality enhancements over the existing game. The state of the game was a cause for genuine concern once we managed to get hands-on with a pre-release playable version. Images like this one that emerged just after the launch suggested a game with fundamental compromises over the existing Xbox 360 release, while frame-rate analysis of the E3 trailer strongly hinted at a sub-par performance level.
#720p batman arkham city image mod
Reshade Shader Developers: BlueSkyDefender, Jacob Maximilian Fober, Luluco250, Martins Upitis, Otis_Inf, Pascal Gilcher, PirateKitty & Prod80Ĭatspaw & Floobagop - for the Play As Joker mod (quote taken from forum) "Special thanks to catspaw for his outstanding modding work and to Floobagop for researching and documenting the Mac version of the game."ĬhaotcelV3 - For noting compatibility with GOG version.Expectations were rather low as Batman: Arkham City Armored Edition booted up on our US import Wii U. Special thanks to MrJAG for their many useful findings and community support.
#720p batman arkham city image install
Wasteland Ghost [- Created texture tools and made it possible to install HD textures directly to the game files. Wastelander [- Engine researching and experimenting. VeryThickBoy - General testing and feedback. Assisted and provided feedback with project. Neato - Created the Advanced Launcher and processed 4k cutscenes which are featured in the Asylum Reborn trailer.

Check out their Assassin's Creed Series Texture Packs! Did a long play test of the HD Texture Pack. Hecusoldier - Updated some environment textures such as dirt, clouds and skyline textures. GPUnity - Covered character textures and numerous others. Handled communications between servers and other modders. Config experimenting and shared Unreal Engine 3 knowledge.į4lc0 [- General testing and feedback. Main (alphabetical) Evergreen [- Covered some environment textures, and general assistance with other textures. Nvidia GTX 1060 6gb running in 4k resolution provides a consistent 60fps with the LightMode preset and HBAO+ enabled. 4x the resolution of the original panel resolution provides best results but may be extremely taxing. With the Advanced Launcher, choose the desired DSR resolution. 0% will result in a sharp image, but can result in aliasing or texture shimmering. This is a gaussian blur filter paired with FXAA - higher values will blur the image further. A "Smoothness" setting, right under "DSR - Factors" will appear. Select "DSR - Factors" and enable preferred values. From the left panel, click on "Manage 3D Settings".Right-click in an empty space on the desktop and select NVCP. The rendered frame will contain more fine details per pixel, outputting in a sharper and more detailed image which eliminates most forms of aliasing - DSR is very taxing and requires a powerful GPU.


#720p batman arkham city image 1080p
On a 1080p monitor with a GPU that supports DSR, DSR can render the game at 4k, then scale the image back to 1080p. AMD GPU owners can share any information regarding VSR and Radeon Pro.ĭynamic Super Resolution is a method used to achieve "downscaling".
